Version 0.3.0 contains our own original graphics for unit sprites.
Another example with the new graphics.
The new random map generator creates smoothly-sloped mountains, rivers, and lakes.
The random map generator also creates castles.
Graphical improvements in 0.2.0 include smooth color transitions between map squares and antialiased unit graphics.
A battle begins!
Casting the "Scorch" spell. The range and area-of-effect of the spell are highlighted.
The very first implementation of GalaxyMage used some terrible isometric art... but I couldn't get it working right, which is what caused me to explore OpenGL. Never looked back... :)
A demo map containing a castle. Shows OpenGL lighting, colored map squares, and menus.
Castle with night lighting and a "fire" lit inside. Lighting is set on a per-scenario basis, so the same map can be used for battles in the day or at night.